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Cake day: June 11th, 2023

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  • Man, I’ve had two separate devices fail to install updates the last week, leading to tons of weirdness and troubleshooting. I even had to chkdsk c: /F at one point like a neanderthal.

    I have enough coomputers laying around that I’d move more of them to other OSs, Linux included if I hadn’t tried that and found it as much or more of a hassle in those specific machines, be it compatibility issues or just fitness for the application. I’m not married to Windows at all, but there are definitely things that are much easier to handle there, which does justify sticking with it through the reinstalls and awkward weirdness on those.


  • No, hey, let me be clear, I don’t think you’re actively an ideologue, but you can absolutely disagree or actively advocate against it and still have your worldview filtered through that lens. None of us is immune to their context or their upgringing, least of all me.

    What I do say is that the notion that “it’s not free, it all comes from taxes” is a very active framing, and it comes from an anarchocapitalist perspective, whether you agree with it or not. Yes, there is a cost to public services. And yes, you do have to tax people to fund the government that is meant to provide those services, but paying taxes isn’t the same as paying for a service, and public services aren’t “services you pay with your taxes”, they’re… well, public services.

    And in the same vein, having an industry built on tipping is not sustainable and yeah, it’s a fairly (anarcho)capitalist perspective. Screw tips. You can contribute to an open source project, be it with cash, work, promotion or whatever, but you’re definitely not obligated to do so and that systemmust work within those parameters. FOSS is not software paid in tips, that’s not the point. It may be crowdsourced, but that’s not the same thing.

    So hey, I get it, you don’t ideologically support those things, consciously. If you take anything from my comment let it be that you’re still thinking about it from that framework and there are other ways to frame it. You’re right that eventually the money has to come from somewhere, but how you frame the situation impacts which somewheres you’re willing to explore.



  • If the system relies on integrity, it will fail. If it relies on shame or moral obligation it will fail. There is a reason on the other side of the fence they couldn’t root out piracy until they started providing more convenient (but more expensive) alternatives. If you rely on people feeling “obligated” to pay, they either won’t pay anyway or won’t use the software. That’s not a viable option.

    So you’re left with the other option. Whether one agrees that FOSS is “broken” or not, the only way to make the system sustainable is… well, to make it sustainable. If that means enacting political change, then that’s where the effort should go.


  • It’s not a strawman argument. My response (which wasn’t to you) was triggered by the notion that we “need to normalize paying for foss”. I don’t think that’s true, and I do think it’d lead to generating a “tipping system”. Plus, again, not what the linked article is driving at.

    I’m also not fond of “we live in a system” as an argument for playing by the system’s rules. I mean, by that metric people should just charge for access and call it a day, that’s what the “system” is encouraging. We need sustainable flows of income towards FOSS, but that doesn’t mean step one is normalizing end users feeling obligated to pay.


  • We absolutely must financially incentivize software developers. But charity is not a substitute for financing in a healthy system. The sources of financing can’t rely on badgering individuals to feel guilty for using resources in the public domain (or at least publicly available) without a voluntary contributions. I agree with the OP and the article in that the support system shouldn’t be charity. Tax evaders, redistribute wealth, provide public contributions to FOSS. We should create a sysem where FOSS is sustainable, not held up by tips like a service job in an anarchocapitalist hellscape.


  • No, it’s not, and it’s not the argument the article is making. The article is arguing for developers receiving public supoprt financed by taxing corporation who are currently evading massive amounts of money.

    This is not a case of “no one”, anyway. Throw a coffee if you can is already how this works. And it’s not just “a coffee”, plenty of openly available software has alternate revenue streams, support from corporate backers and other sustainability tools besides voluntary crowdsourcing. The OP is pondering a systemic solution, not a moral obligation based on capitalist conceptions of how much time is worth and charity.


  • I hate this argument so, so passionately.

    It’s the argument you hear from anarchocapitalists trying to argue that there are hidden costs to the res publica and thus it should be dismantled. Yes, we all have a finite amount of time. Yes, we can all quantify the cost of every single thing we do. That is a terrible way to look at things, though. There are things that are publicly available or owned by the public or in the public domain, and those things serve a purpose.

    So yeah, absolutely, if you can afford it support people who develop open software. Developing open software is absolutely a job that many people have and they do pay the bills with it. You may be able to help crowdfund it if you want to contribute and can’t do it any other way (or hey, maybe it’s already funded by corporate money, that’s also a thing). But no, you’re not a freeloader for using a thing that is publicly available while it’s publicly available. That’s some late stage capitalism crap.

    Which, in fairness, the article linked here does acknowledge and it’s coming from absolutely the right place. I absolutely agree that if you want to improve the state of people contributing to publicly available things, be it health care or software, you start by ensuring you redistribute the wealth of those who don’t contirbute to the public domain and profit disproportionately. I don’t know if that looks like UBI or not, but still, redistribution. And, again, that you can absolutely donate if you can afford it. I actually find the thought experiment of calculating the cost interesting, the extrapolation that it’s owed not so much.


  • Different metrics, though.

    I do have to disagree that this chart proves what you say it proves, though. Arguing that Rockstar in particular does not care about quality is… a sizzling hot take.

    Look, there are plenty of grifters in gaming, particularly those coming from the tech side of things (not “business school” so much, honestly). And yeah, there’s a lot of money to be made and the majors are going to want a piece of that pie. Which is fine, because I want them to have money to also go after the big flashy triple-A single player stuff.

    But it’s obviously not true that all you get from the games industry is cookie cutter GaaS stuff. It’s less true by the minute. Which is not to say I want online games to go away, either. I will actively play some of the games on that list. On purpose. I don’t want them to be the only thing there is to play… but fortunately they’re not, so… cool?


  • MudMan@kbin.socialto196@lemmy.blahaj.zoneindustry rules
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    6 months ago

    I agree that when the game doesn’t work it doesn’t matter how creative it is, what I’m saying is that when it’s fixed and it does work that doesn’t make it indefinitely worse.

    The late-game thing you’re talking about is a good example of why I think prioritization habits are a bit busted. I do think it makes sense to say that hey, this part of the game is only going to get seen by a small portion of players, so it’s a lower priority than the parts that are going to get seen by everybody…

    …but if a bug is a major showstopper that prevents any amount of players from going through the game, then it’s a major showstopper, you can’t just push it to a patch and call the game shippable.

    I’d even make a big distinction about minor bugs… and minor bugs that do something peristent. You’d be struggling to convince the average producer to do a late fix for a minor visual glitch, but if the inor visual glitch stays there forever it makes the whole thing look unacceptably broken (which is where some of those BG3 glitched quests would fall for me, btw).

    We’re getting into the weeds now. The point is that yes, revenue and money are a factor, but I think the current issues with reliability and technical polish in games are coming from more places than that. There’s a culture of prioritization that is looking at things that will block shipping externally or that are software-end dealbreakers where the whole game crashes. This has to do with both applying only software development logic to game creation and from having historically relied on first parties to draw the line of shippable quality and a period there in the early 2000s where people were getting very mad at eternal delays and vaporware. That culture needs to change and producers and QA need to start being rated on how clean the game ships, not just on whether it ships on time. Again, the weeds… but it’s relevant that it’s not as simple as “greedy publishers”.

    Oh, also to be clear, when I say “prioritization” that also means what gets shipped versus not fixed. That’s also a prioritization choice, not just which bugs get fixed first or later. Especially if the dev cycle doesn’t end at ship and instead ends five patches and several years down the line.



  • Wow, that took a turn, there’s some tonal whiplash in going from complaining about lack of creativity in gaming to calling games “goods”.

    It has a lot to do with misjudging bug severity (and on PC with compatibility testing, which is its own thing). All games are under pressure to ship late in development, all studios are under pressure to clean that backlog in any way possible and all games ship with known bugs. That’s all fine. The question is which bugs are a dealbreaker. The console first parties used to be more stringent about stuff, patches used to be harder to distribute and the whole thing culturally just looks at crashes as the original sin that must always be stopped but will often put a lot of pressure to fix everything else later and ship nominally on time.

    It’s a bad call and it needs adjustments. I’m glad that peoplpe are angry and not super understanding about it. That will help.




  • True, but that cuts both ways. Games being shipped before they are finished doesn’t mean they’re not good games when they’re finished. Sometimes even before they’re finished, because being technically sound and being a good game are different things.

    The industry needs to redefine what a showstopper issue is and what ship-ready means… but the games are still good.


  • Because they’re not all failures, they’re also making single player games and you’re assuming that the one example of publishers wanting to tick a box in their lineup is somehow all they (let alone the entire industry) are producing.

    The fact that people are making extraction shooters doesn’t mean they’re not making anything else. Warner’s biggest game this year is a narrative RPG. EA’s biggest game is (as always) a sports game, and their highest reviewed games are a Star Wars single player action game and a single player horror game. Sony’s biggest game is an open world superhero action game. I don’t know about Ubi’s sales off the top of my head, but what they’ve shipped recently is a 2D metroidvania and a throwback to classic Assassin’s Creed.

    I don’t understand why you want publishers to be judged by what they don’t make, as opposed to what they make. Major publishers are billion dollar companies that put out many games. I have zero problems with EA running Apex Legends if I get to play Dead Space. I have zero problems with Sony trying to get a live service game going if they keep making insanely refined narrative action games. I don’t enjoy every game people make, but I don’t hate that people make games that are not for me if there are also games for me happening at the same time.



  • Alright, new theory:

    You guys don’t play too many games, right?

    For the record, the best selling games of this year had fewer live service games than last year and the year before. The top of the charts was consistently single player games without microtransactions and this is one of the main GOTY candidates of 2023 following trends from “business schools” straight into… eh… a climactic absurdist musical number.

    I’d tag that as spoilers if I could because, as I said, it’s increasingly clear you guys haven’t been playing this stuff.



  • That is a very weird take.

    So let me get this straight, Street Fighter 6 is a “20 year old franchise” so not fresh and original (it is maybe the biggest redefinition of the series since SF3, but hey). Somehow The Talos Principle 2, a direct sequel to a 10 year old game… not that.

    But also, Dave the Builder, Sea of Stars, Hi-Fi Rush, Life of P, Lethal Company, Terra Nil, Humanity, Against the Storm… even going by new IP alone it’s been a great year. Not that I accept your premise, sequels and licensed games can obviously be, and indeed have been, fantastic and innovative.

    I am very confused and you are either being disingenuous or so comitted to arbitrary requirements that any year is an equally good year.