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Cake day: August 4th, 2023

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  • I don’t know that Microsoft has any business trying to make Windows support these devices better…

    Windows is entirely built around two pillars:

    1. Enterprise support for corporations, and team machine management
    2. Entirely open compatibility so they can run almost any hardware you put into it, plug into it, and backwards compatibility for all that for as long as possible.

    Portable game machines are not an enterprise product. Nor do you care about broad hardware support or upgradability. Nor do you care about plugging in your parallel port printer from 1985. Nor do you care about running your ancient vb6 code to run your production machines over some random firewire card.

    Windows’ goal is entirely oppositional to portable gaming devices. It makes almost no sense for them to try to support it, as it’d go against their entire model. For things like these, you want a thin, optimized-over-flexible, purpose built OS that does one thing: play games. Linux is already built to solve this problem way better than Windows.

    But, Microsoft will probably be stupid enough to try anyway.



  • Ottomateeverything@lemmy.worldtoLinux@lemmy.mlGamedev and linux
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    8 months ago

    If you’re an engine developer, it’s a reasonably common problem.

    If you’re a game developer using a cross platform engine, it’s pretty uncommon, as the engine developer has already accounted for most of it.

    If you’re somewhere in the middle, it’s probably somewhere in the middle.

    It surprises me how many indie devs avoid some of the higher level / more popular engines for this reason alone. But I assume they just must enjoy that sort of stuff much more than I.