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Joined 1 year ago
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Cake day: July 5th, 2023

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  • My point wasn’t that the status quo is good or right. There’s a fundamental problem if the person most motivated to improve the property - the tenant actually living there - isn’t the one who the system rewards for doing so.

    Pretending the system we have today is different than it is is just denying reality, and isn’t an effective way to realize change. The reality that we live in is that by improving your own home while renting, you’re a sucker who is being taken advantage of by the system.



  • tonarinokanasan@lemmy.sdf.org
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    to196@lemmy.blahaj.zoneOuroboros Rule
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    3 months ago

    That’s not a great argument at all. Assuming a rent agreement with say a 1-year term, there’s a huge difference between trying to change rent in the middle of the contract period (obviously violates the contract unless it has specific provisions for this, which is also unlikely in most places) and asking for higher rent to renew for another term (which Occam’s razor says presumably is happening here). A farmer renting farmland would never be leasing for less time than it will take their crops to grow, as that would obviously be an insane risk.

    The better point here is on improving the property. Some rental contracts I’ve seen have terms where if the tenant spends money improving the property they get some kickback (part of it can be reduced from rent, e.g.). If you’re improving property someone else owns for free and expect not to be taken advantage of, then I don’t know what to tell you except that you’re a sucker.

    If there are takeaways from this post, it’s either that 1) more jurisdictions should include stuff about this as part of their legal protections for tenants, or 2) don’t be a sucker and give your landlord money for free.

    Edit: if I wasn’t clear, my point was that imo there should be better policies around tenants improving the homes they live in to begin with (because obviously nothing here was illegal)



  • XP-based progression isn’t always padding. It definitely isn’t hard to find examples where it is, but it’s also a pretty good solution to a common problem: you want the game to present a hero’s journey, where you start out weak and eventually become powerful, but you want a generic way to handle the players’ progress.

    It’s really the same as the debate in TTRPGs like D&D, where the DM could either reward levels based on XP earned from killing monsters, or could forego that altogether and award levels at set points in the story. In a video game setting where you intend things to be really open ended / the player should have a lot of freedom about what tasks they do and in what order, it’s hard to handcraft exactly what each player’s adventure and progression should look like, so an XP system is a really simple way to generalize it for everyone.

    It’s only padding if it requires you to engage with a lot of content that you otherwise wouldn’t want to do, before you can progress the story you’re actually interested in. But that’s not the fault of the system itself, it’s in how the designers chose to use it.








  • tonarinokanasan@lemmy.sdf.org
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    to196@lemmy.blahaj.zoneルール
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    1 year ago

    I wouldn’t say you need to know anything about Splatoon/league in order to understand this, because 100% of the necessary context is in the tweet itself.

    But yes, it’s surprising to see so many upvotes for a joke that requires the ability to read some Japanese in a mostly English community. But to be fair, it’s funny as hell.